Training
A core character upgrading system that improves your character's basic attack/defense abilities with Constitution, Inner Force, Solitude Training, and Potential. After leveling up those stats, your character can grow further through promotion.
Constitution - Tap Train - Constitution tab in the Menu or click the Constitution tab at the top left of the Inner Force window. Constitution can be promoted every 5 levels, and the level of every Constitution has to be the same for promotion. ① View the Power Score increased by upgrading Constitution. ② Check the current Constitution level and the stats applied. ③ The success chance of Constitution enhancement. ④ Information about gatherables, special materials, and Copper required for Constitution enhancement. Inner Force - Tap Train - Inner Force tab in the Menu or click the Inner Force tab at the top left of the Constitution window. ① View the Power Score increased by training Inner Force ② Inner Force can be promoted every 5 levels, and the level of every Inner Force has to be the same for promotion. Each Inner Force is unlocked by using appropriate items. ③ The success chance of Inner Force training and the chance of triggering Tangled Inner Force ④ Information about materials required for unlocking Inner Force. ⑤ Tapping the i button shows the stats applied by each level of Inner Force. Solitude Training - Tap Train - Solitude Training tab in the Menu or click the Solitude Training tab at the top left of the Constitution window. ① There are 4 Inner Force Loci and each locus has 8 stats. ② You can view the stats that can be gained at each slot. ③ Power Score gained by Solitude Training and the achieved level based on overall enhancements are shown. You can gain additional stats based on the achieved level. ④ View the stats increased by promotion and the success/Tangled Inner Force chances. Enhancement level decreases by 1-3 levels if you are afflicted by Tangled Inner Force. Each time Tangled Inner Force is triggered, your resistance increases by 0.1%. ⑤ Information about materials and currencies required for stat enhancement. Potential - You can move to the Potential window by tapping it from Menu > Training > Potential. - Potential menu will be unlocked at Character Level 90. ① The Potential consists of 3 types (Hunt/PVP/Secondary). - The potential will grow up sequentially from each spot point on the bottom stages. - Stats that can be increased and passive skills you can learn will vary based on the type of Potential. ② You can view the total power scores increased by Potential. - Click the 'magnifier' icon on the right of the window to view the increase in the amount of each stat and activated passive skills. ③ You can view the total training stages of the Potential. ④ You can search for the stats owned in each spot point. - Click the (≡) icon on the right to search for multiple types of stats simultaneously. ⑤ You can check the requirements (Skill Tomes, Dragonsteel, and other materials) for potential training. ⑥ You can check the stat values that increase through training in each spot point. ⑦ Click the ‘(magnifying glass)’ icon to check the increase in stat values per stage. ⑧ If you train the Potential up to a certain stage, you can learn a new passive skill. - The passive skills that can be learned vary depending on the type of potential. - Passive skills can be trained up to Max. stage 9. Valiant Hunter ※ Increase in Passive Skill stat values per stage is viewable from the Magnifier icon on the left top of the Potential Window.
Document update date : 2024-09-19
Type Passive Skill Passive Skill Effect (Stage 1 ~ Stage 6) Hunt After defeating an enemy, increases Antidemon Power by 2%~6% and Monster ATK DMG Boost by 2%~6% for 60 sec (max 10 stacks). Cooldown 30 sec. Mystery of Growth Hunting EXP will be increased by 15%~135%. PVP Bind Body (PvP) Upon attacking, reduces the enemy's EVA by 200~600 and CRIT EVA by 200~600 for 15 sec. Cooldown 60 sec. Iron Walls Protection (PVP) Upon a hit, increases All DMG Reduction by 20%, PHYS DEF by 200~1000, and Spell DEF by 200~1000 for 20 sec. Cooldown 60 sec. Secondary Miraculous Recovery Instantly Recovers 10%~34% of Max HP and 30%~70% of Max HP for 10 sec when your HP falls under 30%. Cooldown 200 sec. Helping Each Other Upon a successful skill attack, there is a 20% chance to increase the player and the party members item Drop Chance by 20%~60%, Lucky Drop Chance by 20%~60%, and Hunting EXP by 20%~100% for 60 sec. Cooldown 30 sec. (Party Leaders will share the effect with any party member within 30m)